Saga Maps and Props from Deep Sea Solitaire. The Saga Map nodes were presented under the water line. The boat and camera moved through the map on tracks that used Unity's Cinemachine, Dolly Carts, and a State Driven Camera.
I built and lit these scenes and camera systems, modeled and textured some of the props (the torii gate and the buoy), and led the team that included: Kelsey Martin, Drew Gamble, Sandie Chun, Jamie Burton, Jacob Rouse, and Wayne Laybourn.
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